LUMIMORPH
Kinematic Architecture Research
Project | Cyberphysical System Research & Design
Teammate | Jinghao Xue
Instructor | Guvenc Ozel, Benjamin Ennemoser, Mertcan Buyuksandalyadi
Location | Los Angeles, California, US
Merging two formal systems together, this project delves into two categories in the course: Elasticity, plasticity, shapeshifting and modulation, aggregation. These responsive forms individually react to the amount of light they’re receiving, making it possible for them to change their forms with a rotary actuator either through the change of sunlight during the day, or a simple flashlight.
The Equipment Used

Arduino Prototyping Platform
Servo Motor


Photoresister
Design Strategy
The design target is to create a kind of kinetic system which can be driven by simple driving forces such as tension, stretch, twist, squeeze.
There are three distinctive forces of our system.
1: Compression: driving this system from top to bottom by single direction force. Each panel of this system will be bended. The increasing area of module makes them have bigger chance to contact each other.
2: Twist: through twisting pivot of a certain module, interspace of each panel will be changed.So that, some parts of a module will emerge different physical features. The increased interspace makes that part easy to bend. The decreased interspace makes some parts more dense and hard to transform. Different strengths of panels determine whether they can maintain their shape or not.
3: Thrust: by pushing a certain part of the system, one of those modules can force others to change appearance.
Inspiration
1) Armadilo Shell

2) Iris van Herpen Clothing Design
Design Process - Prototype
V1.0 Sliding Panel

V2.0 Extending Pyramids

V3.0 Rotation Study
1) twist
3) twist+squash

2) twist+flare
4) twist+sculpt
Prototype Combination

The basic structure lines are extracted from prototype design. The purpose of studying shape under different kind of forces is to develope morphological variation in the whole system.
Prototype Combination
1) Physical Part


2) Coding Integration
3) Base Landscape

4) Assemblage

5) Interaction





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