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Cyberpunk Bar

Real-time VFX Elements

DavidZhu_ConceptAlexUnderwood_GameCreation1_StillFrame02.jpg

Cyberpunk Bar

Project      | Unreal Environment and Real-time VFX

Instructor  | Anton Napierala, Kevin Milmoe

Software   | Houdini            MAYA           UE4     Substance Painter

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I developed this project based on @Alex Underwood's concept in Unreal. I was responsible for all aspects. I played with exporting the simulation from Houdini to Unreal, such as smoke, muzzle flash, rigid body simulation. I had a lot of fun at Metahuman practice.

Still Renderings

DavidZhu_ConceptAlexUnderwood_GameCreation1_StillFrame01.jpg
DavidZhu_ConceptAlexUnderwood_GameCreation1_StillFrame02.jpg

Assets Detail

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© 2022 by David Zhu. Proudly created with Wix.com

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