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Cyberpunk Bar
Real-time VFX Elements

Cyberpunk Bar
Project | Unreal Environment and Real-time VFX
Instructor | Anton Napierala, Kevin Milmoe
Software | Houdini MAYA UE4 Substance Painter




I developed this project based on @Alex Underwood's concept in Unreal. I was responsible for all aspects. I played with exporting the simulation from Houdini to Unreal, such as smoke, muzzle flash, rigid body simulation. I had a lot of fun at Metahuman practice.
Still Renderings


Assets Detail

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