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In the Rain
Layers Break Down

In The Rain
Project | Houdini Fluid and VDB simulation
Instructor | James Robinson, Nicholas DaSilva
Software | Houdini Redshift Nuke



A Houdini liquid simulation shot. The critical points of this project are the fine control of the raindrops, water streaks, and splashes. It was really heavy computation to do on a personal computer, but I learned a lot from the whole setup of this project.
Besides the main fluid simulation, I also did the pyro sim for the exhaust flame, the smoke sim for the tire mist.
Still Renderings


​Water streaks are controlled by SDF
VEX based caching workflow
Extra Shot - Wind Tunnel Effect
Extra Shot - Cloth Simulation
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