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In the Rain

Layers Break Down

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In The Rain

Project      | Houdini Fluid and VDB simulation

Instructor  | James Robinson, Nicholas DaSilva

Software   | Houdini          Redshift         Nuke

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A Houdini liquid simulation shot. The critical points of this project are the fine control of the raindrops, water streaks, and splashes. It was really heavy computation to do on a personal computer, but I learned a lot from the whole setup of this project. 

Besides the main fluid simulation, I also did the pyro sim for the exhaust flame, the smoke sim for the tire mist.

Still Renderings

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​Water streaks are controlled by SDF

VEX based caching workflow

Extra Shot - Wind Tunnel Effect

Extra Shot - Cloth Simulation

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